They use their masterful skill with a sword, or any weapon for that matter, to save the day and emerge victorious from any fight. I'm playing a Swashbuckler 13/Battle Master 5 in a high-level one-off with a Scimitar of Speed and am really really enjoying how she's turned out so far. Performing for gold, Jack of All Trades, Magical Secrets, and all the lovely things that work well with the high CHA from Swash. Slippery Mind: Refer to the 5e Rogue Guide. Multiclassing in Pathfinder 2nd Edition. Rakish Audacity: Their Rakish Audacity allows Swashbucklers to add their CHA modifier to their Initiative roll. Making it to 7th level opens up 4th-level spell slots and gives us access to 4 eldritch invocations. Community. . Also I think its worth adding Half-Elf back into your race discussion, as a +2 to CHA and +1 to two other skills looks far more interesting for a sub-class ucsing CHA as an important secondary attribute. In all ways, however, you're a master of the battlefield. We get a lot of skills thanks to the rogue class. Check out the full Mystic 5e guide here: https://www.skullsplitterdice.com/blogs/dnd/mystic-5e-guideParry, thrust, now for witty banter! The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if . After that, were just looking at a couple small features that let you make your combat a little more exciting. My mistake. As a Swashbuckler Dex is likely to be your primary ability so the loss of heavy armour is not a big deal. Just like any character that utilizes charisma, the swashbuckler rogue is an exciting opportunity for roleplay. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. As for the charm, our ninth-level ability gives us an exciting feature centered around persuasion. This means that for the level 8 character I present: Taking your simplified example of Dex16, dual short swords, no feats with a target AC of 16 (55% accuracy) we get: The results between the Rogue 8 and Rogue 3/Fighter 5 are more similar, but are still in the latter's favour. Much like the Rogue/Sorcerer, the Rogue Swashbuckler/Warlock often casts Booming Blade, disengages, and then gets away without taking any damage by using Fancy Footwork. Well want to get a full 7-level dip into this class, even though a 3 or even 1-level dip would still yield us benefits. So make sail, dawn your feathered cap, and gear up as many one-liners as you need, this is going to be a great character for you. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. If your attack misses a target within range, you can turn the miss into a hit. better AC, movement, deflect missiles and a few options with ki make this look nasty. The Swashbuckler Rogue is loaded with good features from levels 5 . This character would have Action Surge for an additional 2 attacks once per short rest (+10.65) and would have 4 superiority dice (d8) to use per short rest (+11.7) which could be spent on trip attack to grant advantage (+DPR) or use Riposte for an off turn attack (+12.80including sneak attack and the superioty die). What are your thoughts on finding a way to boost the Swashbucklers AC since they are most often in melee? Learn how your comment data is processed. The Swashbuckler is a class that you can find in both the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything; nothing really changes. Rogues get the second most amount of ASIs/feats of any class, with 6 levels to choose ASIs for. Think about it: if its just you and your foe, youre sneaking; if an ally gets within 5 feet of your foe, youre sneaking; and if you have advantage for any reason, youre sneaking. A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. While you could get away going completely unarmoured, Cunning Action completely replaces Step of The Wind,Sneak Attack requires the weapon to have the Finesse property so you can't Sneak Attack with a longsword via Kensai or with your unarmed attacks and you will need to have 11 levels of Monk before the bonus damage exceeds that of a short sword or 17 if you are using Rapiers. You gain proficiency in Wisdom saving throws. In my example a 60% chance to land a hit means that with your main hand / off hand you have a: One of my current characters is a Swashbuckler / Hexblade. The suggested order of ASI is DEX > CHA > CON. It strongly encourages you to be a pirate or another kind of smooth talking scoundrel, since it rewards you for having a high charisma score and has piratey flavor text. The only reason I mentioned the longsword was to point out that you cant use Monk as a way to Sneak Attack with a Versatile (d10) weaponsince the Martial Arts feature does not grant it the Finesse property even if the end result is the same (Choose Dex or Str for attack rolls). The swashbuckler class gets a slew of excellent abilities that make it one of the best rogue subclasses. A hardcover compilation of archetypes, feats, spells, heritages, monsters, and more for Level Up: Advanced 5th Edition! Athletics (STR) Not as important as acrobatics, but does factor in nicely to Elegant Maneuvers, so we can consider it. I'm thinking I want to bring em' up to level 9, but what sort of multiclasses would be good on a swashbuckler? Overcoming Fears and Character Growth. What I love is the variety that comes with this kind of a move. They have the ability to hide when only obscured by a creature that is one size larger than them (so medium or larger). I love this article and am glad I found it. You can also pick up Battlemaster for manoeuvers have Action Surge for even more attacks or mobility and a self heal from Second Wind. Ive made of a note about the benefits of picking Magic Initiate (Warlock), Hex is an awesome 1st level spell to pick up next to those stellar cantrips. Talk about value for a subclass feature. Choose this only for a very specific build/plan. The species of animal you choose is called your companion's type. Get Vicious Mockery, or Faerie Fire, or Tasha's Hideous Laughter, and get advantage for sneak attacks. Standalone, this ability is awesome. Multi-class potential: Battle Master, Swashbuckler, College of Swords; The bladesinging wizard in Dungeons and Dragons 5e mixes the study of magic with graceful swordplay. DEX: Swashbucklers, like every rogue subclass, love DEX. Save my name, email, and website in this browser for the next time I comment. Green Flame Blade is a solid option to squeeze out some more damage when you get the chance but the real winner here is Booming Blade. Investigation (INT) Skip this, it;s for another type of rogue. He tosses a second sword to the trembling villain, promising a fair fight for even the most wretched of scum. Perception (WIS) Perception is a skill thats never bad to grab, but its not necessary. Just hit Lvl 4, very tempted to get Magic Initiate as suggested. Going for a martial focused build, well start off by grabbing up Piercer. I like the idea of a field bladelock swashbuckler, but thats just me. Use the buttons below to fine tune the content you see in our guides. Eldritch blast is an amazing cantrip to have at your side no matter what. Take your bonus off-hand attack (just for salt) Because they dont get extra attacks, Rogues rely on Sneak Attack to keep pace with other martial classes. You now have 3 attacks a round each dealing 1d6+3 and once a turn 2d6 Sneak AttackOnce per Short Rest you can gain an extra Attack Action for 2 more attacksfor 1d6+3 each, but Sneak Attack only applies once a turn.If you're Battlemaster with Ripose and Parry you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Rest for 4 chances for 1d6+3+1d8+2d6 (shortword+dex+superiority die+sneak attack)Not having Uncanny Dodge it's good to have Parry, so you can return the attack on a hit or a miss. Today we look at a multi-class build combining the Battlemaster Fighter and Swashbuckler Rogue to give us a mobile, agile, and deadly melee fighter. Thanks for the discussion. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. Ultimately though, it depends on what you are trying to get out of the character. We also have all of the additional toys that character (B) but are limited to+5.33 from Action Surge due to fewer attacks per Attack Action. The spike damage of an assassin is nice, but tbh. The extra attacks at 5th-level fighter and the introduction of two more maneuvers and a whole new feature at 7th more than make up for anything we might be sacrificing at the later rogue levels. The rapier however, does have the Finesse property and so is eligible for Sneak Attack. Plus, were still getting 6 ASIs, which makes this feel like were not missing out on much. Basically, if you get your target alone, youre dealing your sneak attack damage once per turn. 7. But then that's only 4 levels of rogue. Both attacks missing is 40%*40%= 16%. I dipped 3 levels into Swashbuckler from my dual wielding dex Battlemaster Fighter. This is a super fun and super great ability. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. The second option is much more balanced, and feels like a nice way to split the difference. As with most rogue subclasses, Swashbucklers tend to be a single target combatant. At 9th level, we see the big ability that puts our charisma in the foreground. Mechanics: Wait until 10th level. For the following example build weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. Covering The Best In Video Games, Esports, Movies and Geek Culture You dont need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll. 16 Dex, 16 Cha, 14 Wisdom (maybe should have picked Con instead). Once you do so, you cant use this feature again until you finish a short or long rest. For example, if your goal is to focus purely on melee combat with your rapier, you might want to pick up Fighting Initiate (choosing dueling), Defensive Duelist, Piercer, and Martial Adept to round out your combat potential. A couple of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal, and City Watch backgrounds. I think Rogues get a second set of expertise choices at 6th level. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Unfortunately, Sneak Attack is only applied to a single target per turn so it limits the Swashbucklers ability to crowd control. Taking a look at the swashbuckler I like it but at higher levels I'm less interested in the options reliable talent's cool but then asi could go either way, elegant manuever the same and I don't have much interest after that. Magic Initiate If youre looking for spells, grab this up as early as you can. Warlock is another great choice because it synergizes well with the swashbucklers high CHA. 5. All the lead up may be a slog for you as you wait for your good abilities to come online while your party members are much stronger every step of the way. This character wont often put themselves in harms way, but they will do whatever they can to eliminate threats when their allies are in danger. Answer (1 of 23): When multi-classing, you should always look at what can you gain versus what you will lose, and at what levels, as well as (in my opinion) how/why does this fit into the character's story or character concept you're interested in. Reliable Talent: Refer to the 5e Rogue Guide. Thank you for this! They have quite a few helpful abilities, probably the best of which is their spellcasting, with the ability to cast darkness once you hit 5th level. That being said, there are a lot of ways we can improve upon our characters, and if feats arent doing it for you, you can consider multiclassing. Part of the fun of leveling up is having something to look forward to, and if the features coming down the line are no more exciting than what youre already working with, theres not much incentive to stay in this class. Think Setsuka from Soul Calibur. Mercenary Veteran Proficiency in Athletics and Persuasion. Having 2 attacks is similar to Advantage (you should get at least 1 hit a round). Rogues have a crazy amount of skills to choose from, and starting out with four proficiencies (not including any racial or background) is unbeatable. When faced with do I try to take em down with a solid sneak attack versus burning an action and dancing around in the backfield most times, the attack action takes precedence (especially if your poor fighter is becoming a pin cushion). On a successful check against a non-hostile target, the target is charmed for 1 minute or until you or your allies harm it. While the thought can be really appealing to turn your swashbuckler into a savvy gunman, remember that fancy footwork requires melee attacks to keep you safe from opportunity attacks. Its important to remember that this ability has no impact on other effects a dexterity saving throw might cause, such as being knocked prone. While we still want to look for good skill proficiencies, we can put a little more focus into other features that a background can provide us for. Sneak attacks require a weapon that has either the ranged or finesse quality. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Pretty sure I'll stick with Hexblade for the rest of the ride, as long as it lasts. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. Canto alla vitaalla sua bellezzaad ogni sua feritaogni sua carezza! The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. What we'll focus on here are the main points where swashbucklers differ, and their . Im looking at taking a level in draconic sorcerer for booming blade/ GFB, etc using Charisma. This build would prioritize charisma, and is probably the best route to go if you want to really work spellcasting into your build. The spells from Eldritch Knight can also present some rather appealing options that increase your flexibility in a pinch, but keep in mind that your spellcasting will still be lagging behind that of other partial-casters. If you want to multiclass Rogue with Warlock then Hexblade is the way to go and you can ignore eldritch blast. At our 3rd level in warlock well definitely want to take the pact of the blade. While most people, myself included, picture pirates whenever the word swashbuckler is mentioned, the term actually defines a much broader character. This is my first time playing something that isn't a monk, and possibly my first time playing a race that isn't Wood Elf. To really milk this multiclass, a player should focus on high Dexterity and Charisma, even though Artificers shine with Intelligence. If we increase these characters to Rogue 9 (A), Rogue 4/Fighter 5 (B) and Rogue 5/Fighter 4 (C) respectively, character (A) gains +1d6 sneak attack and the Panache ability, their total attack routine now generates a DPR of24.18. Plus Uncanny Dodge at 5th, Evasion at 7th! Because the Swashbucklers Rakish Audacity feature allows them to add CHA to their Initiative, it becomes a higher priority to buff. Swashbucklers intimidating others with bold (if wildly unrealistic) claims is a common trope. Find yourself in any fight club or pit and get some exciting one-on-one combat to pull in a steady income. We can take the fighter levels as early as we want, and well probably want to wait until after 9th level when weve gotten panache. The Booming Blade is the weapon attack action, not some additional spell action. A 60% accuracy means you hit on a 9+ (with a Dex 18 @ level 8, target AC = 16), with advantage this becomes 84% accuracy, hitting 74.25% and critting 9.75% of the time. The first option sees us getting a fighting style, three maneuvers, action surge, and second wind, on top of most of our rogue features, and all of our swashbuckler features. So, yes, you could casting it, move, and dash in the same turn. But I do see your point. Acrobatics (DEX) Especially with your Elegant Maneuvers at 13th level, this skill is a must for a rogue. This will let us conjure our weapons up out of thin air (interdimensional space) and opens up exciting invocations like Eldritch Smite and Improved Pact Weapon so that our melee damage, which is still our focus, can become even stronger. Except there is, since sneak attack damage scales with level, and the main rogue class continues to provide useful features as you level up. Swashbuckler/Paladin/Sorcerer seems to be very busy and lacking some focus. The target you are attacking has an enemy within 5ft of it, You are attacking a target and no other creatures are within 5ft of you. Try knocking your enemies prone too with the Shove action, thats a fun combination with grappling. Their Fancy Footwork ability allows them to disengage from a target for free they made a melee attack against it. Fight me! every time you want to use this feature. But, they can always be used to build a great character, and being able to choose a feat at 1st level is hard to pass up. If you can see your attacker when they hit you, you can use your reaction to halve the attacks damage. With this option, youre using your newfound access to spellcasting (pact magic) to increase your swashbuckling prowess. At first level your leather armour (nerfed to AC 11 in 5th edition) plus your Dex. As your teammates get stronger you might find yourself left in the dust if you dont make very clever use of your latter abilities. Third level gives us more than just a not so sneaky sneak attack. STR: Leave the heavy lifting to your friends. Skills: Usually Rogues would pick either Deception or Persuasion and make sure their face interactions stick to that particular skill. You get to pick up Booming Blade, Eldritch Blast, and Hex, all of which are great spells for the swashbuckler. A swashbuckler build would be a complete and utter failure if it was not a fantastic duelist. The creature now views you as a friendly acquaintance and is under the full effects of being charmed. Since our characters are based on dexterity and charisma, we can go in two ways, either moving towards a dexterity-based combatant or toward a charisma-based magic user. Perhaps best pictured as a swordsman with a feathered cavalier hat, the famous swashbucklers are often thought of as pirates and scoundrels. So I come back to wondering about the in-combat use of Panache. You probably wont be saying Hey! Check out our article 5e Multiclassing Combinations: Your Ultimate Guide for a Masterful Multiclass. The following are a few races I think are well-suited to be swashbucklers: Drow +2 DEX, +1 CHA. Also, it depends on the level split but Fighter can quite easily increase your damage output, although you do trade survivability for this damage. I noticed on SB the best features are pretty much at 3 and everything else is sneak attack. Instead of having to have an ally within 5ft OR have advantage on the roll, Swashbucklers can use their sneak attack feature whenever they are within 5ft of the enemy and there are no other creatures within 5ft of you. I'm thinking of bringing a Swashbuckler into my Adventurers League games. DPR factors in accuracy as well as potential damage on a hit. I mean, a 5th level swashbuckler using booming blade on a rapier is going to deal 1d8 (weapon) +3d6 (sneak) +1d8 (cantrip) for a total possible 34, with potentially another 2d8 coming in after the attack. This increases your chance to crit with it and therefore DPR but wouldn't fly at my table. Rogues pick up another Expertise at 6th Level. Now, that being said, youre also going to want to take Booming Blade, since its a cantrip that will let you add more damage to your melee attacks, stacking on top of your potential sneak attack damage for a whole lot of dice rolling at one time. It doesnt have to be, but it can become pretty annoying. So lets talk about how your charisma turns you into a better rogue. Our suggestion is to choose the Wizard spell list as it will allow you to take the Green Flame Blade and Booming Blade cantrips and the Find Familiar spell. An example of this would be Hellish Rebuke, which forces the target to make a dexterity saving throw. Normally, a rogue either needs advantage against their target, or for their target to be within 5 feet of another enemy of the target, not incapacitated, and to not have disadvantage on them. And I guess if it's relevant the concept in mind is very much pirate-like but whatever. 2. Sticking with Swash allows for an additional ASI. A masked elf creeps along the walls of a manor to rescue his love trapped inside by a dastardly baron. Rogues are considered a SAD (single ability dependant) class, this means that most Rogues can do quite well by pumping their DEX and spreading the rest of their skill points as they so choose. Using Magic Initiate to pick up Wizard spells seems like a poor choice, as INT is typically a dump stat and you say the primary purpose is to get the cantrips Green Flame & Booming Blade. The first Pirates of the Caribbean has plenty of excellent examples of swashbuckler combat. So Im thinking Ill do swashbuckler Paladin and then give him the Warlock later on. Check out our Guide to DnD Races for non-standard races. This is an ability that you have to be creative to use. Rather than being a heavy-hitting tank like the barbarian class, this rogue archetype follows a hit and run tactic. Thats where speed, elegance, and charm come in. They would be a dual wielder and a paladin of ellistraee. Booming blade is an action. And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. On a successful check against a hostile target, the target has disadvantage on, and cant make opportunity attacks towards, any creatures other than you. 55% chance of dealing 1d8+4 (avg 8.5) / 1d8 (avg4.5), 5% chance of dealing 2d8+4 (avg 13) / 2d8 (avg9). Rogue 5e Class in Dnd Classes (5th Edition) - 5e Races best dndraces.com. Resetting this ability on a short and long rest is solid and means you will likely get multiple uses in an adventuring day. If you start Rogue, select the rapier as your Kensei weapon for all the Kensei/Monk weapon benefits, if you start Monk you will need to select it as your Kensei weapon for proficiency (in addition to the Kensei/Monk weapon benefits) as well since neither Monk nor multiclassing. Swashbucklers Fancy Footwork allows them to move away after taking a weapon attack, so you can move in, attack, and move out without provoking an opportunity attack. Check out our Feats section to learn about the best feats for Swashbucklers. Love the guide! Intimidation and stealth are solid choices for the next bout of expertise we gain. This can be great, even if youre not an evil character. D&D Beyond can help create your characters by making choices using a step-by-step approach. (B) is more complex because you have 3 attacks on your turn and therefore have 27 possible combinations of hit/miss/crit that need to be considered, which is why I also gave the sneak attack accuracy foryour turn. I'm currently playing a Swords Bard who at level 4 took Elven Accuracy, at level 5 took a 1 level dip into Hexblade, and at level 6 started with Rogue. Or we can split the difference more, taking 13 levels in rogue (2nd to last subclass feature) and 7 levels in fighter (up to the 2nd subclass feature). For the purpose of meeting its prerequisites, your ranger level is equal to half your character level. You just attack like normal, but with a cool (although loud) bonus. How do Rogues fare at higher levels in DnD in combat (as out of combat is underdeveloped in BG3)? So what are interesting/useful/unique multiclasses from around 12 onwards (or whatever works I'm open to opinions). They have proficiency in the stealth skill built in. Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. Basically, if were choosing to start casting spells, we want to be able to do as much as we can. Eldritch, and Blast. The following options are great choices for the swashbuckler rogue to pick up. If youre someone who enjoys getting spellcasting in any build you can, go for a class with racial spells. Yes you loose access to Find Familiar, but you already say the Swashbuckler will almost always be able to sneak attack, so the value of a familiar to Help is minimal. I think the fighter multiclass also fits the theme well. Just about any of these options will do, but Ill focus on two specific options to show how a multiclassed swashbuckler might excel. Just get a large mount and you are set. Instead of goading them, you are literally charming them. Let me know if you decide to build this character! A well-armed pirate leaps from the crows nest to confront his enemy. With most other characters, it can be a hard sell to include roleplaying in the midst of combat. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). Ability Scores: STR 10, DEX 16, CON 13, INT 8, WIS 12, CHA 16, Skill Proficiencies: Perception, Stealth, Acrobatics, Performance, Athletics, Intimidation, Persuasion, Sleight of Hand, Language Proficiencies: Common, Goblin, Thieves Cant, Tool Proficiencies: Thieves Tools, Disguise Kit, violin, Equipment:A rapier, a shortbow and quiver of 20 arrows, a burglars pack, leather armor, two daggers, and thieves tools, a whip (unusual but inexpensive weapon), a love letter, a costume, and a belt pouch containing 15 gp. I've spoiler-blocked it for the benefit of those that want to skip it. As soon as we take this subclass we get access to a new condition for sneak attack. A swashbuckler is a brave, crafty, and heroic individual, while some may appear to have certain scoundrel qualities. Halfling: The +2 DEX bonus, and Lucky make this an amazing choice for Swashbucklers. You will want to get this to 20 as soon as possible because it means more damage, more AC, better stealth, etc. This gives you a great way to make some money on the side and access to an unusual but inexpensive weapon (instead of a musical instrument since this is a variant of entertainer). Well, the swashbuckler introduces a new condition; if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll, you can make a sneak attack. As a Swashbuckler you should have high Charisma, so a multiclass into a charisma caster like Sorc or Warlock could be fun. This allows Swashbucklers to be a bit more autonomous than a normal rogue. The Arcane Trickster is a Rogue subclass that grants access to the Wizard spell list, focusing on enchantment and illusion spells. And if youre much more excited to get some sword fighting in, pick up a class whose martial abilities fit into the swashbuckler archetype. thoughts? So, working backwards, you obviously lose 1D6 o. A big part of being a swashbuckler is having a reputation that speaks for itself, even if youve done some of the fabricating for it. Thanks for reply. Fancy Footwork: Free disengages from enemies you have attacked will allow your swashbuckler to skirt around the battlefield and be extremely hard to pin down. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. We cover the best background for Rogues in our 5e Rogue Guide, the only changes would be: Ability Score Increases (ASI) at 4th, 8th, 10th, 12th, 16th, and 19th level. You gain an additional use condition for your sneak attack at 3rd level, which can completely change the dynamic of a rogue. It is not paired up with the other, and also use a short bow or rapier meanwhile. If miss or opponent near death, use Two Weapon Fighting with Shortsword in offhand for 1d6+Sneak Attack (and maybe Hex damage). You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. Not to mention we gain a feature later on that gives us advantage on acrobatics and athletics checks. Duelists and pirates typically belong to this archetype. 4. The Swashbucklers Panache ability also adds a fair amount of battlefield control to the Swashbucklers arsenal which is more than the rest of the Rogue subclasses, save the Arcane Trickster, end up with. Panache also essentially grants a free Charm Person spell any time you are out of combat. Or just let you escape? Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules. The free feat and skill is another huge benefit of going with the Variant Human. Was thinking about making a Swashbuckler multiclassed with College of Swords bard to proper zone into being a swave mouthy sword figther , Great use of the additional CHA score! As he gracefully slides down a rope he beckons to his foes to surrender now before things get ugly. Hunter Ranger (3) / Swashbuckler Ranger (17) The Swashbuckler excels at one-on-one combat, and the Hunter has the tools to enhance this specialty. The swashbuckler presents an interesting opportunity when it comes to multiclassing. Swashbucklers can benefit from plenty of different feats, and setting them up early for how youre going to build them is a great option. You ARE a persuasive character.